Archive for PvE

Brewing your face!

Posted in Enhancement with tags , , , , , , on September 22, 2009 by Butterflybee

Guess posted on BigHitBox.

So Brewfest is here, the quests are quite fun.

Honestly this is my first year doing brewfest, I never understood why it was such a popular “thing”. However, I have done as much as I can possibly could with the limited time I have had lately. I do find it to be my favorite … um … (why can I not think of the word for this thing)… O right lol …. my favorite WoW holiday (thats the word, you know that really common word that anyone with 20 plus IQ should be able to remember) … yeah.

Anyways… there are a million guides etc for brewfest, thats NOT what I am here for. I would suggest that you take some time out to do the quests, get some neat stuff, and go to Blackrock for Coren Direbrew.

Not only for the limited time that he will be available (Sept 20 – Oct 4) BUT a drop, not only a drop but;

  1. a recently added item
  2. a BOE drop
  3. a one handed weapon
  4. a 2.6 speed weapon
  5. with AP/crit/agi/haste
  6. Oh and I forgot to mention that it looks like a freaking mug…!!
A ****ing Mug!

A ****ing Mug!

Tankard O’ Terror

Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

The Tankard o’ Terror now drops from Coren Direbrew during the Brewfest event as intended

Ok I may be hyping this a little too much possibly. But, considering that this is a daily boss, and you have multiple (5) attempts per party. This should be an easy weapon to somehow obtain, either through a purchase or a drop.

Plus it is one hand, and dual wielding mugs would make you a BAMF!

On another note, consider your a RP type of guy, or like to plan ahead you could just get these, and save them for your dwarf shaman when Cata arrives (since they are BoE)

(I know with race/faction changes that would be kinda useless, plus Dwarf hunters can dual wield these already. BUT shamans are all that really matters.)

Float Life a Butterfly, Sting like a Bee.

Flame Shock?

Posted in Enhancement with tags , , , , , , on September 10, 2009 by Butterflybee

Guess Posted on BigHitBox.

I thoroughly enjoy to theorize about things and then test them out. So here goes!?
There have been a few updates to the Shaman class on the PTRs


Flame Shock now deals 834 Fire damage over 18 sec at max rank. (Up from 556 fire damage over 12 sec) Lower ranks increased accordingly.

Lava Burst no longer consumes Flame Shock.


Earthen Power changed to : Your Earthbind Totem’s pulses have a 50/100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by additional 5/10%.


Glyph of Flame Shock – The periodic damage dealt by your Flame Shock can now be critical strikes. (Old – Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.)

What does this mean?

Clearly the Earthen Power is for PvP. From my small amount of time in PvP, I find that Enh does fairly well against casters (Grounding Totem, Wind Shear.) However, we have some trouble with melee, so this is their way of improving that.

All of the other changes listed are a clear improvement for Elemental Dps, they still need their glyph, but the glyph increases dps instead of just allowing them to do their “rotation”.
– – For any ele’s reading this, if you have you 2p-t8, once this hits live you will be able to drop the Glyph of Flame Shock and fill it with any benficial glyph you may be missing (Lava, LB, ToW.)
I think this could change things for our Enhancement rotation.
– – *whispers* “I’ll let you guys in on a secret I have always wanted flameshock to be in our rotation, and even LvB to be implemented into MW (like it was in the beta of WOTLK)”
Basically I do apologize to the readers that I do not have more FACTUAL math, but I have visitors over currently.
Regardless (follow me here)

Old Comparison

500+556=1056 (Flame Shock)(12 seconds)
500+834=1334 (Flame Shock)(18 seconds)
895 (Earth Shock)

This simple comparison would have made anyone choose FS, the problem arises though that DoTs cannot crit, only the upfront damage of 500 could crit and heavy math has shown that regardless ES trumped FS. Except that FS does scale with Spell Power buffs far better than ES (again lack of fact here).
Also we have to lose a glyph just to accomplish the extra damage which STILL cannot crit.

New Comparison

500+834=1334 (Flame Shock)(18 seconds)
895 (Earth Shock)

Without glyphing this we are still sitting in the same spot, no crittability (word?) on the DoTs. I am totally flailing my arms here (stole that from GC) but I believe that with a glyph (which may become ideal) our rotation/priority could change to allow the usage of FS.
– – Only listing the shocks here

FS -> ES -> ES -> FS -> ES -> ES -> FS

Rinse and Repeat
Not only would this allow more variance/skill in our priority, it would also allow for those certain breaks in some fights for LvB to be used more easily. I am thinking Malygos phase 1 for that short time she is in the air and it becomes a caster dps slap fest.

I’d like to hear everyone’s thoughts on this possible change and how you think it would affect you?

Float Life a Butterfly, Sting like a Bee.

That First Melee Raid

Posted in Enhancement with tags , , , , , on September 8, 2009 by Butterflybee

Guess Posted on BigHitBox

Considering the fact that I had never had a max level character until WOTLK, my first raid was Naxxramas 10 man. I am just going to go over some of the clumsy mistakes I made that first time, ways I improved after wards, and things I could have done differently the first time.

When I had leveled my first toon (a mage), I ran basically every dungeon possible so I was very familiar with what I needed to do as a mage in a dungeon. Now with my shaman, I had finally realized how much time it really takes to get a group together, so I rarely ran dungeons. Occasionally if I got a whisper asking, I would run one. Unfortunately as a shaman 95% of the whispers you will get is to ask you to heal (fyi I actually healed my way through too many dungeons).

So the day I turned 80, my guild was running 10 man naxx. Luckily I had farmed enough Knights of the Ebon blade for a decent offhand Unholy Persuader, and I had received a run through of H:COS, and was even lucky enough to have it drop my first run Greed.

I am in a 10 man raid with other people geared enough for 10 maly, and I am sitting on one epic and some green quest rewards. Needless to say I had studied enhancement in raids (thanks to EJ).

I keep forgetting to stand behind the bosses, luckily there were tons of other melee to remind me that I was standing in the wrong spot (when i was all alone). I always had chosen gear with more agil/crit/hit/ap than stam so here I am dying on almost every boss. I also (sadly and in hindsight regretfully) hadn’t studied a single fight so these guys are explaining each fight to me for 5 minutes, for me to unfortunately die anyways.

You see I learn visually, like Heigan, the RL explained multiple times something about green walls and they would kill me. Literally as soon as the first wall hits, I am at 20% health. Ok so that wasn’t a good job, but what just happened? I thought I was right next to everyone else *shrugs* ok here we go SS, ES, LL, o I got a 5 stack, LB, SS *DEAD*

So… I had about 7 minutes (had poor dps in my guild) to study the flooring in Heigans room, and I came to the conclusion that his tiles were imported from SWEDEN.

I had hit this raid without even being special hit capped, no exp, and not even close to spell hit capped. Mind you, I had told the RL to only take me if NO ONE else from the guild could go. I did however pull off an average of 2200 dps, and a maximum of 3100.

I do remember enjoying one thing. I was the only shaman in this raid, I was (at that moment) the only regularly raiding shaman. So I can not count on one hand how many times 3 or 4 people would be down and with 30-40% of the raid bosses health, I would get a Battle Res just to bloodlust (sometimes living long enough to dps more).

I found out some interesting information. I find it much easier to gear up a Resto shaman than an Enh shaman. Generally because the only other people rolling on your shields are Ele’s/Pallys, and your gear would be another mail caster (Ele), really only sharing; tokens, weapons, trinkets, rings.

Our guild used the basic ROLL system (main before off) and I still recieved more ups for Resto than Enh.


I had to learn to drop totems with better timing, according to the boss.
Using Feral Spirits to achieve optimal uptime, as well as optimal “buffs”.
Using the 5 stack of MW…. IMMEDIATELY. When I leveled obviously some things are closer to dying than its worth, so Id save it for a CL on the next mob.
Remembering to reapply Lightning Shield in the “downtime” of my rotation. This is much easier when you first begin raiding, since you may be oom more often (apply water shield if SR is on CD) or your hit is so low you receive less MW stacks.
Sadly enough amongst all the commotion I forgot to keep my weapons enchanted.
Truly being a hybrid, learning to use my MW to heal if needed, learning to drop WOA if I was the only melee, or hell even dropping FT if there was no other shaman/ele.
And just generally understanding the timing of the bosses to maximize dps

Float Life a Butterfly, Sting like a Bee.

Enhancement Leveling Talents

Posted in Enhancement with tags , , , , , , , , , , on September 1, 2009 by Butterflybee

Guess posted on BigHitBox.

Here I just want to go over some of the things that I personally think a leveling enhancement shaman should look at.
First and foremost I am a very strong believer in the fact that people should do what they want to, especially when leveling. Questing and leveling are, by far and away, the most “solo” aspect of WoW (in my opinion anyways), and for this reason do whatever you would like.

Leveling Spec

This is the way I would do things, feel free to tweak as YOU see fit
The Bee Spec My choice of leveling glyphs as well


10-14 — Enhancing Totems 3/3 ** Earth’s Grasp 2/2
15-16 — Imp. Ghost Wolf 2/2
17-21 — Thundering Strikes 5/5
22-25 — Shamanistic Focus 1/1 ** Anticipation 3/3
26-30 — Flurry 5/5
31-35 — Toughness 5/5
36-39 — Spirit Weapons 1/1 ** Mental Dexterity 3/3
40-41 — Dual Wield 1/1 ** Stormstrike 1/1
42-44 — Dual Wield Spec. 3/3
45-47 — Lava Lash 1/1 ** Imp. SS 2/2 *** Its only one point but at this point u could go respec and drop any mana conserving talents like Shamanistic Focus.
48-50 — Unleashed Rage 3/3
51-54 — Shamanistic Rage 1/1 ** Mental Quickness 3/3
55-59 — Maelstrom Weapon 5/5
60 — Feral Spirit 1/1
61-69 — Imp. Shields 3/3 ** Elemental Weapons 3/3 ** Weapon Mastery 3/3
70-74 — Concussion 5/5
75-80 — Elemental Devestation 3/3 ** Elemental Warding 3/3

Now you are level 80, please respec


I am going to list from the top of the tree down, I am going to then give importance of each (Must have, Important, Filler, Optional, Useless)
Enhancing Totems – Optional/Important – Increases SOE our most used totem. Obviously more and more useful the higher rank totem.
Earth’s Grasp – Optional/Important – Makes two very useful totems even more useful. I personally like this talents because survivability is key when leveling and I can not count how many times I had to pull the old escape manuever (Drop Stoneclaw, instant ghost wolf until Stoneclaw dies, drop Earthbind, instant ghost wolf). Basically surviving tons of things.
Ancestral Knowledge – Filler/Useless – I personally dont like this talent, however if you like to quest without dropping totems this would be more beneficial than Enhancing Totems.
Guardian Totems – Useless – even for pvp this talent is extremely useful, however for grouding spells it does have its place. For leveling I do not suggest this talent.
Thundering Strikes – Must Have – Take this talent for many reasons (regardless of spec). A constant 5% crit in the second tier of a talent tree is very nice, plus its the predecessor to Flurry (also an important talent)
Imp. Ghost Wolf – Important – I highly suggest putting your first point in at lvl 15 and your second point in at lvl 16 since Ghost Wolf is learned at that point. This talent gives you an instant 40% speed buff, that CAN be used in combat (also immediately gives the player full weapon skill, and allows melee; so for an enh shammy you can melee nicely in this form).
Imp. Shields – Important – Regardless of whether you are OOM, or full on mana; any shaman should have a shield up, and increasing the damage done or the mana restored is incredible for leveling.
Elemental Weapons – Filler/Useful – This one is hard since WF weapon is not learned until lvl 30, however once that is acquired I do like this talent.
Shamanistic Focus – Important – I would suggest taking this talent as soon as possible when you are leveling, however once you acquire Imp. SS, it is a wasted talent.
Anticipation – Important – I like this for leveling, I personally do not mind grinding, I shoot for survivability. Also ENH shamans are the squishiest melee, this improves on that slightly.
Flurry – Important/Must Have – Shamans will always use slow weapons for multiple spells/abilities, this greatly increases the speed of our slower weapons.
Toughness – Important – 10% stam. increase is great for leveling and staying alive, a dead player can not kill NPCs or finish quests.
Imp Windfury Totem – Filler – Nice, I agree, a 4% melee haste is nice for our slow weapons, however at this point in the tree there are more important talents we want to get to ASAP.
Spirit Weapons – Must have – The fact that you can now parry is incredible, reducing threat is nice for raids/dungeons, but its the predecessor to DW (If you don’t know yet, this talent is awesome).
Mental Dexterity – Important/Must Have – Clearly a very important talent for shamans (since we have few talents that “convert” other stats(like rogues/hunters/pallys)).
Unleashed Rage – Must Have – The expertise buff that this got in patch 3.1 was incredible and made it mandatory, before then it was a raid buff.
Weapon Mastery – Important – Nice regardless of level.
Frozen Power – Useless – A PvP talent, could be useful when facing humanoids, or for people wanting to just toy around with the game…
Dual Wield Spec. – Must Have – Unbelievably great for leveling, the amount of hit it takes to make up for 6% is well worth this talent.
Dual Wield – Must Have – Again Dual Wielding is going to blow your dps up quite a bit.
Stormstrike – Must have – The first specific melee ability we recieve.
I just realized that this ^^ tier of the enhancement tree is awesome 😛
Static Shock – Filler/Useful – Nice to increase orbs, however our shields require nothing more than a GCD (just refresh your shield after each fight) so I suggest saving these talents until you are actually NOT getting hit (dungeons and raids)
Lava Lash – Must Have – Not as nice as stormstrike, however useful for leveling/damage.
Imp. SS– Must Have/Important – There are some raid specs that do not require this, however for leveling you do not want to toy around with your mana, staying at 100% mana as much as possible is ideal. Mana per talent point is best spent here.
Mental Quickness – Important – Shamans rely more on spellpower than any other melee, DKs a close second. This helps in that area.
Shamanistic Rage – Important – Before patch 3.1 this was our mana regen, now can be used more as an “O SHIT” button.

I have this keybound, and macroed

I have this keybound, and macroed

Earthen Power – Useless – Another PvP talent, I can not think of a leveling situation where this would be worth the two points.
Maelstrom Weapon – Must Have – Man I hate spelling maelstrom. If a cast time clips a melee swing, then that swing starts all over, with this talent we can now cast all of the spells listed in the tool tip without having to stop melee (obviously there needs to be 5 stacks).
Feral Spirit – Must Have – Honestly one of the coolest 51 point talents, this “pet” has multiple useful abilities; a stun, a dash/pvp trinket, the ability to tank/taunt, and most importantly their healing is absurd.

Other Trees

I WILL not analyze each talent here, I will however look at interesting ones.
Concussion – Important – Obviously increases damage, at this point mana should be ABSOLUTELY no issue.
Elemental Devestation – Must Have – This talent is in the ele tree for enh. No questions take this if u dip into ele.
Elemental Warding – Filler/Useful – Damage reduction is great for little downtime.
Elemental Fury – Filler/Useful – Enh actually uses more fire totems than ele (because of Totem of Wrath).
Reverberation – Filler/Useful – For leveling not as useful, for raiding/pvp its great.
Call of Flame – Filler/Useful – Aside from the fire totem buff, leveling I actually found a place for Lava Burst just for the fun factor.
Totemic Focus – Filler/Useful – When leveling you only wanna drop totems if you will be able to reach approximately 3 or more opponents with those totems, however it is still nice to save a little mana (basically a filler to reach this next talent).
Imp. Reincarnation – Filler/Useful – I personally dont like to bank on the fact that I may die, I like to focus on NOT dying, however having a free 40 min self-res, with a fair amount of health/mana is nice.


I actually only have one notable glyph for leveling others are really common sense.
Glyph of Ghost Wolf – It is very minimal but regardless, this is a minor glyph. I honestly spent a fair amount in GW form, even in northrend, and a passive 1% health regen is cute.
My link up top has all majors and minors I would pick (while leveling)


If you had not heard, Dwarfs can be shamans as well in the Xpac. There is news on totem updates.

It would be awfully silly to see Dwarven Shaman lugging those big ol’ Draenei totems around, wouldn’t it?

You’ll see what we have up our sleeves for Shaman in the expansion. Wink After all, I think Tauren are getting tired of sharing theirs, too.

The dwarf totem (still in beta stage)

The dwarf totem (still in beta stage)

Float Life a Butterfly, Sting like a Bee.